Curiosmos is a galactic playground of planet creation and creature evolution

Infamous evolutionary flop Spore, for all its flaws, still had a lot of magic to it. It was fun to design your weird creatures, to watch them try to walk, and – in principle – to turn your humble creations into a spacefaring species.

Curiosmos is a very different game, but it has a little of the same appeal. It’s a galactic playground in which you smash meteors together to make planets, then tinker with the ecosystems of those planets to make life and watch that life evolve. All while a hungry black hole lingers nearby, eager to consume everything you have created. There’s an explanatory video below.

Read more

It’s almost Christmas, which means it’s time to play Skeal

Creation is an act of kindness. One person sloughs off a piece of themselves, shapes it, wraps it, and sends it out into the world in the hope that it might mean something to someone else. Other people do this for us all the time and mostly we don’t even notice. The work is unseen and unremarked upon even as, through repetition, we come to depend upon it. Until, one day, that light that they shine can’t be seen. Maybe you left home, or maybe they did, but now it’s your turn to perform such acts of kindness. To carry the tradition forward for others – and for yourself.

Friends, it’s time to play Skeal.

Read more

Untitled Goose Game and Thank Goodness You’re Here! publishers are doing a thing and I’m not sure what the thing is but it seems like a cool thing

I have to write at least 250 words for a news post. Rock Paper Shotgun’s CMS (content management system) even has a built-in widget that shouts at me if I don’t write at least 250 words. “Page 1 body content is quite short” it says if I go under. How cute is that “quite”? I love being fooled into getting charmed by automated systems via colloquial British understatement. Anyway, I bring this up because I honestly don’t have anything to add about Blippo+. I just wanted to inform you all of its existence. It’s a “casual” “FMV” “Cinematic” “Pixel Graphics” “1980s” digital product from developers also named Blippo+, as well as publishers Panic, who’ve previously unleashed the horrible goose and Thank Goodness You’re Here! on the world. Have a visual orientation:

Read more

A minor tweak to Steam will soon let you change the way you download that monstrous 250GB update

If your PC has ever started randomly roaring, and you check Steam only to find Space Marine 2 is panic-installing a 9 billion gigabyte update, then perhaps Valve’s new upcoming feature is for you. For most of us, Steam simply slurps down fresh gigs of installed games automatically when a new update is released (and sometimes schedules the updates according to its own capricious whims). But the platform is testing a new option in the beta client, which lets you set download behaviour to git new gigs only when you actually launch a game. This would be a terrible curse, for reasons I will explain, but it’s only going to be an option – not the new default.

Read more

Band Of Crusaders is a dark fantasy party RPG with heady overtones of XCOM and Diablo

If Space Marine 2’s wanton devil-mulching left you hungry for more fantastical depictions of medieval zealotry, maybe take a look at Band Of Crusaders, an open-world party-based RPG in which you are the Grandmaster of a knightly order, trying to keep a bunch of wily Archdemons out of Europe. It seems to play a bit like XCOM, with an oppressive world map that is slowly encroached upon as you travel around recruiting soldiers, interacting with settlements, and picking real-time fights with hellfiends “inspired by biblical descriptions and European folklore”. Naturally, parallels with real-life xenophobia and sectarian hatred abound. Here’s the trailer.

Read more

Total War: Warhammer’s Rich Aldridge on roleplaying, iteration, and lessons from nearly a decade on strategy’s most ambitious series

In more ways than one, today’s Total War: Warhammer 3 expansion marks a milestone for game director Rich Aldridge and his team at Creative Assembly. Omens Of Destruction’s three headline legendary lords each bring new campaigns and units for their respective factions, but it’s the fourth lord – a Khorne champion free to all players – that I imagine Aldridge will end up remembering the most fondly.

When Total War: Warhammer released back in 2016, it shipped with eight legendary lords – famous characters from Games Workshop’s fantasy setting that here act as faction leaders. The number grew steadily and, in terms of announcement order at least, today’s addition of Arbaal The Undefeated marks the series’ 100th. That’s a hundred campaigns, a hundred joint efforts of game design, animation, art, writing and voice work.

Aldridge has never been shy about the team’s ambition for the series to eventually offer up each unit from every Fantasy Battle 6th edition army book (“The goal is to do everything, right?”). But ambition is one thing, and considering the fraught conditions at Creative Assembly and parent company Sega over the past few years, it’s not just the addition of the 100th lord that feels like something to celebrate. It’s taken time, effort, and a siesmic shift in update frequency, but Total War: Warhammer III is in the best place it’s ever been.

Read more

The Beastmaster of S.T.A.L.K.E.R. 2, part three: the stalker becomes the stalkered

After a failure-riddled start, my attempt to turn S.T.A.L.K.E.R. 2’s mutants into beasts of war is finally bearing fruit. I’ve engineered a Bloodsucker attack that wiped out the worst of villains – someone who was mean to me – and I’ve progressed far enough to really open up the map, and with it, access to more of the Zone’s fiercest fleshwarps.

Also, rats. Buoyed by the successful Bloodsucker siccing, I’m back on the trail of some mysterious anomaly scanners, and word is I might find a lead inside a local maze of wrecked cars. It’s heavily guarded by some gangster types, but for once, I won’t have to dash off in search of some far-off muties and coax them back here using my neck as bait. Mercifully, a gaggle of overgrown rodents are already hopping around right outside the labyrinth’s entrance. I beckon them in like a bouncer on his last day, then sprint past the stunned gunmen, who can barely shoulder their rifles before being set upon by a pack of giant carnivorous hamsters.

Read more

Marvel Rivals review: it’s like Overwatch, if Overwatch was overcomplex and frequented Comic Con

At first I thought Marvel Rivals was basically rebranded Overwatch, in the way it’s a free-to-play PVP hero shooter. And in some ways, it is. Fights are like if you took a MOBA and forced both teams to bash heads constantly. Success lies in picking off Spider-Man or Squirrel Girl or Marcus Fenix so as they wait to respawn, you hop on the big area that needs capturing. Or you push the cart while tanky Hulk absorbs bullets with his biceps and John Marvel snipes from afar.

The more I played Rivals, though, the more it hit me that it’s specifically a messier, more complex Overwatch. A hero shooter with a surprising amount of polish and charm, sure, but also one that slides off my brain like water off Birdman’s back. I understand why it’s supremely popular at the moment and yet, I really don’t.

Read more

The Game Awards 2024 liveblog

12:22 pm UTC I’m sorry, but it’s over. I have depicted you as the ageing cantakerous muppets and myself as the cool awards show host. – Nic Reuben 04:13 am UTC Still, always nice to shrug into the void with our lovely readers. Thanks for dropping in, and look out for all the in-depth pieces … Read more