Escape Simulator 2 announced with promises of Dracula’s castle and an improved escape room editor

I had a few merry evenings playing Escape Simulator back in 2022. Of the co-op escape room games I’ve played, it was the best, both in terms of its relatively neutral framing (with little heavyhanded storytelling) and its pretty solid puzzle design. The game was expanded in the time since with a versus mode and several crossover DLC, and now there comes a sequel.

Escape Simulator 2 will explore “darker escape room themes”, looks visually more detailed, and comes with a new editor for those who wish to design their own escape rooms.

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Ballionaire, the physics roguelike in which you build pachinko boards, drops on December 10th

There’s no perfect time to release a video game, but if I were deciding when to release one, do you know when I’d do it? Alongside the largest blockbusters of the year, at a time when everyone is broke from buying presents, and on the same day as a huge awards show is distracting the industry’s media.

Ballionaire apparently shares my thinking. The pachinko-inspired roguelike is launching on December 10th.

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The Sunday Papers | Rock Paper Shotgun

Sundays are for, I hope, upgrading my PC swiftly and successfully and then getting down to business. Think of all the games I can now play! But I’ll probably just play Dune Imperium.

Gail Mackenzie-Smith in Electric Lit wrote a Dear John letter breaking up with Wordle.

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The RPS Advent Calendar 2024, December 8th

Today’s door is shimmering and promises dark magics within. It’s an unlikely marriage of big budget publisher and a genre beloved most by smaller development teams. What mastery will unlock the door and expose the vast arenas within? Why, clicking to read more, of course.

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What’s on your bookshelf?: Divinity: Original Sin 2, Baldur’s Gate 3, and Saltsea Chronicles’ Charlene Putney

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Everyone knows about ‘hardback’ and ‘softback’ books, but have you heard of the quickly discontinued ‘rice puddingback’? While hiring so many rice grain artists to transpose the blurbs in beautiful calligraphy made for an impressive spectacle, they were eventually banned after several fatal train slippage and/or smellage incidents. Ah well! This week, it’s Charlene Putney, who’s been writing for games for over ten years, including bits for Divinity: Original Sin 2, Baldur’s Gate 3, NUTS, and Saltsea Chronicles! Cheers Charlene! Mind if we have a nose at your bookshelf?

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What’s new in PC games this week?

Happy this week all! It’s almost time to give 2024 the finger, swallow a flagon of mince pie formula and tapdance backwards into the holiday, but the Maw still needs a little feeding and it has no appetite for mince pies. Nor will it eat tinsel, candy canes, mistletoe, snowmen or reindeer, though goodness knows we’ve tried. So much screaming. No, the Maw’s penchant remains for new PC game releases, and thankfully, they are as thick on the ground as reindeer pelts.

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The demo for Oolo offers up a magical metroidvania with hints of classic Zelda

“Hang on a sec. Haven’t I seen this exact genre of little guy before?” was my reaction upon encountering the yellow-eyed, hat-shrouded mage of isometric adventure Oolo. Some quick internet sleuthing turned up this lovely bit of art featuring Final Fantasy 9’s Vivi, Journey’s Traveller, and He-Man’s Orko. It’s a great feeling to begin your week identifying an archetype of diminutive magician, and I hope it becomes a regular occurrence. Another pleasant discovery was Oolo itself, which you can discover yourself through the shrouded magic of this link to it’s free demo.

(Do I need to keep writing ‘free demo’, by the way? I tend to alternate. It’s obviously redundant but I feel writing ‘free’ gives it a certain gravitas. Free tax rebate. Free sunrise. Free oxygen. It makes things sound better.)

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It’s worth downloading the demo for uncanny horror Eclipsium just to stare at your hands

The only sound that greets you upon booting up Eclipsium is a loudly throbbing heart. As one must when encountering horror media, the game and I immediately enter a spiritual staring contest, each of us knowing the real game here was it trying to freak me out. “It’s fine”, I decided. “It’s just a heart! I’ve got a heart. It’s actually very useful. Nothing to be scared of”. Thing is, Eclipsium’s menu heart is actually massive and sits, like The Eye Of Sauron, atop a giant obelisk. “Ah. That’s definitely a horror thing, that” I was forced to admit. “If my heart was on a giant obelisk, I’d be proper shaken up, I reckon.”

So starts Eclipsium’s very first bit of aggressive disorientation, and it basically just escalates from there. I obviously can’t describe the vibes without slightly spoiling the vibes, so do pop over to Steam for a demo if you’re curious and, oh, there’s a potted plant, the sound of its rustling mixed in such a way that it sort of sounds like it’s shrieking at me. Well.

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I have rarely hated a bad guy as much as I hate Voss in Indiana Jones And The Great Circle

It’s not just because he’s a Nazi. It’s because he’s a smartass Nazi. As the main antagonist in Indiana Jones And The Great Circle, Emmerich Voss vacates the archetypal armchair usually reserved for secondary fascist goons, so that he can goosestep straight into the big boy seat himself. He smiles with all the sleaze of right-hand-man Major Toht, the grubby gestapo who gets that right hand burned in Raiders of the Lost Ark. Yet he also engages in the pseudo-intellectual trash talk of the main archaeological rivals to Jones, like Rene Belloq or Walter Donovan. He is a hideous grab bag of all the things that make an instantly detestable villain in the series. But there’s something else. Voss is so immediately and gutturally hateable because he resembles a type of racist encountered not in the 1930s, but one you’ve probably met today: the asshole you meet on the internet.

Warning: Here be spoilers.

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